Thanks to Lint i found a C compiler for the SNES. The Sdk is only for windows but i got i working with wine. So i managed to port one of Lint’s c sample code to unix makefile.You can fetch the fully working source:
git://github.com/optixx/snes.git
# SDK Config SDK=/home/david/.wine/drive_c/65xx_FreeSDK CC=$(SDK)/bin/WDC816CC.exe AS=$(SDK)/bin/WDC816AS.exe LD=$(SDK)/bin/WDCLN.exe # External Tools PADBIN=wine tools/padbin.exe PCX2SNES=wine tools/Pcx2Snes.exe # Project LIBS=$(SDK)/lib/cs OBJS=StartupSnes.obj main.obj pad.obj event.obj myEvents.obj PPU.obj debug.obj ressource.obj APP=rom.smc GFX=kungfu debugfont all: $(APP) run: $(APP) zsnes $(APP) kungfu: $(PCX2SNES) ressource/kungfu -n -c16 -screen debugfont: $(PCX2SNES) ressource/debugFont -n -c16 -s8 -o1 %.obj: %.asm $(AS) -V $? %.obj: %.c $(CC) -wl -wp -sop -MS $? $(APP): $(GFX) $(OBJS) $(LD) -HB -M21 -V -T -Pff \ -C008000,0000 -U0000,0000 \ -Avectors=FFE4,7FE4 \ -Aregistration_data=FFB0,7FB0 \ -Aressource=18000,8000 \ -N $(OBJS) -L$(LIBS) -O $@ $(PADBIN) 0x40000 rom.smc clean: rm -vf $(APP) *.obj