Skip to content

Category: PSP


Amiga style PSP Demo

I have been working on a Amiga style PSP demo using some traditional Amiga OCS influenced demo effects. It started with porting the FC player to the PSP, later i added the sine scroller effect and logo swing.


  1. Install docker image with psp toolchain
  2. Create script into your path
  3. Compile make clean all 
  1. Run elf in the emulator
/Applications/ sine-deme.elf
Comments closed

PSP Futurecomposer Player

Made a Futurecomposer player to the PSP. This version is hacked together from the xmms-fc and the fcplay sources. First i did x86 version using alsa interface. Later ported this over to the psp using the native audio interface.
Memory footprint is quite ok, despite the fact that the old FC engine is written in c++ so that the whole stuff has to be linked against libstdc++ which makes the player kind of bloated.


[download fcplay](

1 Comment


Ported the original sidplay to the PSP. Now i use the native pspsdk audio libs so SDL is not needed anymore. This reduces the footprint by 200 Kb.

download sidplay

Comments closed

PSP libsidplay Port

Ported libsidplay to the PSP. Also made an simple SDL based player which uses libsidplay. You will need current PSPSDK and SDL lib to build the lib and sample player. Enjoy the C64 Sound 😉


[download libsidplay](

[download sdlsidplay](

Comments closed


For a PSP project i need to convert a font to texture. Found a good working program [here](
But the current version seems to be not maintained anymore. So i did some bugfixes and made it compile against current WX Widget libs. Also i add a new feature that the fontface info is written to c source file, that can be used directly in your project.



Comments closed